88858cc永利官网
陈乐
发布时间:2023-12-08

陈乐,博士,88858cc永利官网工业设计系副教授、硕士研究生导师。主要研究领域为人因工程、班组沟通与协作、人机交互界面设计。主持国家自然科学青年基金、中国博士后面上项目等科研项目。以第一作者或通讯作者发表20余篇本领域知名国际期刊或会议论文,参与撰写第5版《Handbook of Human Factors and Ergonomics》等人因工程领域的重要国际专著。

个人主页:https://lynncy.github.io/aboutme.html

办公电话:021-64253214

邮箱:chenyue@ecust.edu.cn

办公地址:晨园106

 

一、学历

1. 20108月至20147月,清华大学工业工程系,工业工程专业,工学学士。

2. 20148月至20197月,清华大学工业工程系,管理科学与工程专业,工学博士(201710月至20182月于加州大学尔湾分校博士生访学)。

 

二、工作经历

1. 201910月至202110月,清华大学工业工程系,博士后。

2. 202111月至202412月,88858cc永利官网,特聘副研究员。

3. 20241月至今,88858cc永利官网,副教授。

 

三、科研成果

1. SCI检索期刊论文

Ÿ   Xia, Y., & Chen, Y.* (2024). Driving Factors of Generative AI Adoption in New Product Development Teams from a UTAUT Perspective. International Journal of Human–Computer Interaction. (online) DOI: 10.1080/10447318.2024.2375686

Ÿ   Ma, Z., Gao, Q., Tian, Y., Chen, Y., & Yuan, Q. (2024). Effectiveness of cooperative and competitive gamification in mobile fitness applications among occasional exercisers. Behaviour & Information Technology, 43(11), 2401-2423.

Ÿ   Chen, Y., & Gao, Q.* (2023). Visualizing timeline-anchored comments enhanced social presence and information searching in video-based learning. Computer Applications in Engineering Education, 31(5), 1306–1320.

Ÿ   Chen, Y., & Gao, Q.* (2023). Effects of social media self-efficacy on informational use, loneliness, and self-esteem of Chinese older adults. International Journal of Human–Computer Interaction. 39(5), 1121-1133.

Ÿ   Ma, Z., Gao, Q., & Chen, Y. (2023). Post-Purchase Trust in e-Commerce: A Theoretical Framework and a Text Mining-Based Assessment Method. International Journal of Human–Computer Interaction. 39(8), 1643-1661.

Ÿ   Chen, Y., Gao, Q.*, & Gao, G. (2022). Visual Layout of Timeline-anchored Comments: Affects Attention in Video-based Learning. International Journal of Human–Computer Interaction, 38(9), 868-883.

Ÿ   Chen, Y., Gao, Q., Yuan, Q., & Tang, Y. (2020). Discovering MOOC learner motivation and its moderating role. Behavior & Information Technology, 39(12), 1257-1275.

Ÿ   Chen, Y., Gao, Q., Yuan, Q., & Tang, Y. (2019). Facilitating students’ interaction in MOOCs through timeline-anchored discussion. International Journal of Human–Computer Interaction, 35(19), 1781-1799.

Ÿ   Chen, Y., Gao, Q., Lv, Q., Qie, N., & Ma, L. (2018). Comparing measurements for emotion evoked by oral care products. International Journal of Industrial Ergonomics, 66, 119-129.

Ÿ   Chen, Y., Gao, Q., Song, F., Li, Z., & Wang, Y. (2017). Procedure and information displays in advanced nuclear control rooms: experimental evaluation of an integrated design. Ergonomics, 60(8), 1158–1172.

Ÿ   Chen, Y., Gao, Q., & Rau, P.-L. P. (2017). Watching a Movie Alone yet Together: Understanding Reasons for Watching Danmaku Videos. International Journal of Human–Computer Interaction, 33(9), 731–743.

 

2. 国际会议论文

Ÿ   Lyu, Y., & Chen, Y.* (2024). Understanding Emotional Needs across Stroke Rehabilitation Phases for Affective Design. In Shuichi Fukuda (eds), Affective and Pleasurable Design. AHFE (2024) International Conference. AHFE Open Access, vol 123. AHFE International, USA. http://doi.org/10.54941/ahfe1004682

Ÿ   Xia, Y., & Chen, Y.* (2023). A Review of How Team Creativity is Affected by the Design of Communication Tools. In P.-L. P. Rau (Ed.), Cross-Cultural Design (pp. 297–314). Springer Nature Switzerland.

Ÿ   Ye, Y., Tian, H., Pei, T., Luo, Y., & Chen, Y.* (2023). Online Collaborative Sketching and Communication to Support Product Ideation by Design Teams. In P.-L. P. Rau (Ed.), Cross-Cultural Design (pp. 315–330). Springer Nature Switzerland.

Ÿ   Chen, Y., Wu, M. & Gao, Q.* (2022). Online Communication for Team Creativity in Tech Companies: Barriers and Tool Design. In HCII 2022. Springer, Cham.

Ÿ   Chen, Y. & Gao, Q. (2021). How do older adults learn informally via social media? a pilot study of Chinese urban older adults. In HCII 2021 (pp. 379-392). Springer, Cham.

Ÿ   Peng, Q., Qie, N., Yuan, L., Chen Y., Gao, Q. (2019). Design of an online education evaluation system based on multimodal data of learners. In HCII 2019, (pp. 458-468). Springer, Cham.

Ÿ   Yuan, Q., Gao, Q., & Chen, Y. (2017). A Preliminary Study on the Learning Assessment in Massive Open Online Courses. In HCII 2017, Cross-Cultural Design (pp. 592–602). Springer, Cham.

Ÿ   Chen, Y., Gao, Q., & Yuan, Q. (2017). DanMOOC: Enhancing Content and Social Interaction in MOOCs with Synchronized Commenting. In HCII 2017, Cross-Cultural Design (pp. 509–520). Springer, Cham.

Ÿ   Chen, Y., Gao, Q., & Rau, P. L. P. (2015). Understanding Gratifications of Watching Danmaku Videos–Videos with Overlaid Comments. In HCII 2015, Cross-Cultural Design Methods, Practice and Impact (pp. 153-163). Springer International Publishing.

 

3. 专著章节

Ÿ   Gao, Q. & Chen. Y. (2024). Chapter 3 Social Computing. In Stephanidis, C., & Salvendy, G. (Eds.), Human-Computer Interaction in Various Application Domains, 1st Edition. CRC Press.

Ÿ   Gao, Q. & Chen. Y. (2021). Chapter 45 Human Factors in Social Media. In Salvendy, G., & Waldemar, K. (Eds.), Handbook of Human Factors and Ergonomics, 5th Edition. Wiley.

 

四、纵向科研项目

Ÿ   国家自然科学基金青年科学基金,团队涌现状态视角下产品创意生成的人机协作策略研究(No. 72301104),2024-202630万元.

Ÿ   中国博士后科学基金会第67批面上资助,基于社交应用的老龄终身学习:社会连接与价值感(2020M670362),2020.7 – 2021.105万元